Glossary
- 3-Point Anchor
- 6-Prime
- Absolute Pip Counting Methods
- Ace Point
- Adjustment
- Advanced Anchor
- Aggressive Play
- Ahead in the Race
- Ammunition
- Amoeba Play (Split and Wait)
- Anchor
- Anti-Backgame
- Anti-Joker
- Attacking Game
- Automatic Double
- Awkward Numbers
- Back Checker
- Backgame
- Backgammon
- Backgammon Tournament
- Back Position
- Baffle Box
- Banana Split
- Bar
- Bar Point
- Bear In
- Bear Off
- Beaver
- Blitz
- Block
- Blot
- Blot Count
- Bluff Double
- Blunder
- Board
- Board Strength
- Bold Play
- Borderline
- Bot
- Box
- Break
- Break a Point
- Break Contact
- Broken Prime
- Builder
- Butterfly Anchor
- Candlesticks
- Captain
- Cash
- Cash Point
- Caterpillar
- Checker
- Checker Play
- Chouette
- Clear a Point
- Clear from the Rear
- Close Out
- Cluster Counting
- Coconut
- Collapse
- Colorless Counting
- Combination Shot
- Combinations of the Dice
- Come In
- Connectivity
- Contact Game
- Containment Game
- Counterplay
- Coup Classique
- Cover
- Crawford Rule
- Critical Point
- Cross-over
- Crunched Position
- Cube
- Cube Action
- Cubeful Equity
- Cube Handling
- Cube in the Middle
- Cubeless Equity
- Cubeless Probability of Winning (CPW)
- Cube Ownership
- Cup
- Dance
- Dead Checker
- Dead Cube
- Deep Anchor
- Deep Points
- Delay Time
- Deuce Point
- Dilly Builder
- Direct Shot
- Distraction Play
- Distribution
- Diversification
- Double (D)
- Double Falcon
- Double Hit
- Double Match Point (DMP)
- Double Shot
- Double Slot
- Double Tiger
- Doubling Cube
- Doubling Point
- Doubling Window
- Drop
- Duplication
- Early Double
- Edge of the Prime
- Effective Pip Count (EPC)
- Efficient Double
- Enter
- Error
- Escape
- Extend Prime
- Extreme Gammon (XG)
- Fan
- Favorite
- Fish
- Fishing
- Flexibility
- Fly Shot
- Forced Move
- Freedom / Anti-Freedom
- Free Drop
- Front Position
- Full Freedom
- Full Prime
- Game Plan
- Gammon
- Gammonful
- Gammon Go
- Gammonish
- Gammonless
- Gammon Price
- Gammon Save
- Gammon Value
- Gammon Vig (Gammon Vigorish)
- Gap
- Gin Position
- Glued Back Checkers
- Goalkeeper
- Golden Point
- Half-Crossover
- Hara-Kiri Play
- High Anchor
- High Volatility
- Hit
- Hit and Cover
- Hitting Loose
- Holding Game
- Home Board
- Illegal Move
- Indirect Shot
- Initiative
- Inner Board
- Jackpot
- Jacoby Rule
- Joker
- Jumping a Checker
- Kamikaze Play
- Kangaroo
- Killing Numbers
- Last Roll Position
- Leader
- Leave a Shot
- Lift
- Live Cube
- Lover’s Leap
- Low Anchor
- Low Points
- Low Volatility
- Luck
- Magriel Split
- Major Split
- Make a Point
- Mandatory Double
- Market Loser
- Match Equity Table (MET)
- Match Length
- Match Play
- Match Winning Chance (MWC)
- Mental Shifting
- Middle Eastern Split
- Middle Game
- Mid-Point
- Mid-Position
- Minor Split
- Miss
- Mobility
- Money Game
- Neil’s Numbers
- No-Contact Game
- Non-Gammonish
- N-Ply
- N-Point Board
- N-Roll Position
- Number of Shots
- O’Hagan’s Law
- One Man Back
- One-Point Game
- On Roll
- On the Bar
- Opening Game
- Opening Move
- Opening Roll
- Open Point
- Outer Board
- Outfield
- Outfield Control
- Passive Play
- Pass (P)
- Pay Now or Pay Later
- Performance Rating (PR)
- Phantom Point
- Pick and Pass
- Pip
- Pip Count
- Pip Counting Methods
- Point
- Point On
- Post Crawford
- PRAT
- Precision Dice
- Pressure
- Prime
- Prime vs. Prime
- Priming Game
- Probability
- Prop (Proposition)
- Pure Race
- Purity
- Quiz Factor
- Raccoon
- Race
- Race Efficiency
- Rack
- Recirculation
- Recube
- Recube Vig (Recube Vigorish)
- Redouble (RD)
- Reference Position
- Relative Pip Counting Methods
- Reply to Opening Move
- Resign
- Return Shot
- Risk/Reward Concept
- Robustness
- Roll
- Rollout
- Roof
- Rule of Thumb
- Run
- Running Game
- Running Pip Count
- Safe Play
- Save a Number
- Shark
- Shift Points
- Shot
- Slot
- Snake
- Solid Prime
- Spare Checker
- Speed Board
- Split
- Stacked Point
- Starting Position
- Stay Back
- Straggler
- Stripped Point
- Strong Board
- Structure
- Switch Points
- Take Point (TP)
- Take (T)
- Tempo Hit
- Threats
- Time Bank
- Timing
- Too Good to Double (TG)
- Trailer
- Trap Play
- Triple Shot
- Ugly Play
- Underdog
- Unlimited Game
- Unstack
- Volatility
- Wastage
- Woolsey’s Law
- X-Away vs. X-Away
- Zone